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/ EnigmA Amiga Run 1995 November / EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso / earcd / docs / lwml9506.lha / LIGHTWAVE-JUNE95 / 000086_owner-lightwave@webcom.com_Wed Jun 7 03:18:08 1995.msg < prev    next >
Internet Message Format  |  1995-07-04  |  1KB

  1. Received: by webcom.com
  2.     (1.37.109.15/16.2) id AA069780288; Wed, 7 Jun 1995 03:18:08 -0700
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  5.     (1.37.109.15/16.2) id AA069610279; Wed, 7 Jun 1995 03:17:59 -0700
  6. Received: by raindrop.ranma.com (Amiga SMTPpost 1.04 December 9, 1994)
  7.         id AA01; Wed, 7 Jun 95 03:19:39 
  8. From: harlock@raindrop.ranma.com (Mike Harlock)
  9. Message-Id: <20c8dbc5.2ccac-harlock@raindrop.ranma.com>
  10. Subject: Fractal noise loop points...
  11. X-Mailer: //\\miga Electronic Mail (AmiElm 5.42)
  12. To: lightwave@webcom.com
  13. Date: Wed, 7 Jun 95 03:19:39 
  14. Organization: Raindrop Graphics
  15. Sender: owner-lightwave@webcom.com
  16. Precedence: bulk
  17.  
  18. Could someone repost the formula for calculating loop points for fractal
  19. noise?  (I remember it being possible) i.e. I want a seamless loop over
  20. a certain amount of frames, or I want to calculate where the loop point
  21. will be given an already set texture velocity....
  22.  
  23. Thanks,
  24. --Mike
  25.  
  26.  
  27. --
  28. harlock@raindrop.ranma.com (Mike Harlock) sent this message.
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